v3.26.3
Segment and Geographic Information and Major Customers
9 Months Ended
Sep. 30, 2026
Segment Reporting [Abstract]  
Segment and Geographic Information and Major Customers

14. Segment and Geographic Information and Major Customers

Operating segments are based on components of a company that engage in business activity that earn revenue and incur expenses and (a) whose operating results are regularly reviewed by its chief operating decision maker (“CODM”) to make decisions about resource allocation and performance and (b) for which discrete financial information is available. By this definition, we have identified our Chief Executive Officer as the CODM. We operate and report in two segments:

•
Gamer and Creator Peripherals. Includes our high-performance gaming keyboards, mice, headsets, controllers, and our streaming products, which include capture cards, Stream Decks, microphones, teleprompters, and audio interfaces, our Facecam streaming cameras, studio accessories, command center displays, sim racing products, and gaming furniture, among others.
•
Gaming Components and Systems. Includes our high-performance power supply units, cooling solutions, computer cases, DRAM modules, as well as high-end prebuilt and custom-built gaming PCs and laptops, and AI workstations, among others.

We believe that this structure reflects our current operational and financial management, and that it provides the best structure for us to focus on growth opportunities while maintaining financial discipline.

Our CODM reviews net revenue, and gross profit of these segments on a regular basis to evaluate the performance of, and allocates resources to, each of the two segments. The CODM considers budget-to-actual variances on a monthly basis when making decisions about allocating resources to the segments. Our CODM manages assets on a total company basis, not by operating segments; therefore, segmental asset information is not presented.

Segment Profit and Loss

The tables below present the reportable segment profit and loss measure - segment gross profit for each of the periods presented (in thousands):

 

 

Three Months Ended
 September 30, 2026

 

 

Three Months Ended
 September 30, 2025

 

 

 

Gamer and Creator Peripherals

 

 

Gaming Components and Systems

 

 

Total

 

 

Gamer and Creator Peripherals

 

 

Gaming Components and Systems

 

 

Total

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Net revenue(1)

 

$

116,481

 

 

$

250,544

 

 

$

367,025

 

 

$

112,660

 

 

$

233,103

 

 

$

345,763

 

Less:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Inventory costs (2)

 

 

62,187

 

 

 

195,124

 

 

 

257,311

 

 

 

60,971

 

 

 

183,477

 

 

 

244,448

 

Other segment items (3)

 

 

9,254

 

 

 

2,634

 

 

 

11,888

 

 

 

7,397

 

 

 

822

 

 

 

8,219

 

Total cost of revenue

 

 

71,441

 

 

 

197,758

 

 

 

269,199

 

 

 

68,368

 

 

 

184,299

 

 

 

252,667

 

Gross profit

 

$

45,040

 

 

$

52,786

 

 

$

97,826

 

 

$

44,292

 

 

$

48,804

 

 

$

93,096

 

 

 

 

Nine Months Ended
 September 30, 2026

 

 

Nine Months Ended
 September 30, 2025

 

 

 

Gamer and Creator Peripherals

 

 

Gaming Components and Systems

 

 

Total

 

 

Gamer and Creator Peripherals

 

 

Gaming Components and Systems

 

 

Total

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Net revenue(1)

 

$

355,675

 

 

$

680,197

 

 

$

1,035,872

 

 

$

327,275

 

 

$

708,350

 

 

$

1,035,625

 

Less:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Inventory costs (2)

 

 

185,805

 

 

 

508,976

 

 

 

694,781

 

 

 

175,417

 

 

 

554,087

 

 

 

729,504

 

Other segment items (3)

 

 

22,496

 

 

 

452

 

 

 

22,948

 

 

 

20,063

 

 

 

4,729

 

 

 

24,792

 

Total cost of revenue

 

 

208,301

 

 

 

509,428

 

 

 

717,729

 

 

 

195,480

 

 

 

558,816

 

 

 

754,296

 

Gross profit

 

$

147,374

 

 

$

170,769

 

 

$

318,143

 

 

$

131,795

 

 

$

149,534

 

 

$

281,329

 

 

(1)
There are no intersegment revenues between the reportable segments in the periods presented.
(2)
Represents the significant expense in the reportable segment’s profit or loss measure (i.e., gross profit), aligning with the segment-level information that is regularly provided to our CODM. Total inventory costs for the reportable segment include costs of purchases from contract manufacturers, and capitalized direct overhead costs recognized in cost of revenue for the periods presented.
(3)
Represents other segment items incurred in the periods presented, including inbound freight costs, duties and tariffs, warranty replacement cost to process and rework returned items, overhead and excess and obsolete inventory write-downs, and other costs. These costs are netted with inventory cost adjustments for product returns in the periods presented.

Revenue by Major Customer

The following table sets forth the customer that individually comprised 10% or more of our total net revenue for the periods presented:

 

 

Three Months Ended
September 30,

 

 

Nine Months Ended
September 30,

 

 

 

2026

 

 

2025

 

 

2026

 

 

2025

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Customer A

 

 

22.2

%

 

 

29.5

%

 

 

24.5

%

 

 

29.3

%

No other customer represented 10% or more of our total net revenue in the periods presented.

Revenue by Major Products

The following table sets forth our net revenue by major product category for the periods presented (in thousands):

 

 

Three Months Ended
September 30,

 

 

Nine Months Ended
September 30,

 

 

 

2026

 

 

2025

 

 

2026

 

 

2025

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Gamer and Creator Peripherals

 

 

 

 

 

 

 

 

 

 

 

 

Gaming Peripherals products

 

$

116,481

 

 

$

112,660

 

 

$

355,675

 

 

$

327,275

 

Gaming Components and Systems segment

 

 

 

 

 

 

 

 

 

 

 

 

Memory products

 

 

167,299

 

 

 

117,179

 

 

 

439,874

 

 

 

363,242

 

Other Component products

 

 

83,245

 

 

 

115,924

 

 

 

240,323

 

 

 

345,108

 

Total net revenue

 

$

367,025

 

 

$

345,763

 

 

$

1,035,872

 

 

$

1,035,625

 

Geographic Information

The following table summarizes our net revenue by geographic region based on the location of the customer (in thousands):

 

 

Three Months Ended
September 30,

 

 

Nine Months Ended
September 30,

 

 

 

2026

 

 

2025

 

 

2026

 

 

2025

 

 

 

 

 

 

 

 

 

 

 

 

 

 

United States

 

$

149,527

 

 

$

139,586

 

 

$

447,324

 

 

$

453,906

 

Americas (excluding United States) (1)

 

 

23,459

 

 

 

21,249

 

 

 

67,392

 

 

 

65,747

 

Europe and Middle East (1)

 

 

134,588

 

 

 

139,140

 

 

 

364,631

 

 

 

385,230

 

Asia Pacific (1)

 

 

59,451

 

 

 

45,788

 

 

 

156,525

 

 

 

130,742

 

Total net revenue

 

$

367,025

 

 

$

345,763

 

 

$

1,035,872

 

 

$

1,035,625

 

(1)
No individual country, other than disclosed above, represented 10% or more of our consolidated net revenue in the periods presented.