Intangible Assets, net The following tables present certain information regarding our intangible assets as of September 30, 2026 and December 31, 2025. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | As of | | | September 30, 2026 | | December 31, 2025 | | | Gross Carrying Value | | Accumulated Amortization | | | Net Balance | | Gross Carrying Value | | Accumulated Amortization | | Net Balance | | | Amortizable intangible assets: | | | | | | | | | | | | | | | Customer relationships | $ | 1,254 | | | $ | (764) | | | | $ | 490 | | | $ | 1,252 | | | $ | (703) | | | $ | 549 | | | Intellectual property | 1,014 | | | (889) | | | | 125 | | | 1,044 | | | (873) | | | 171 | | | | Licenses | 291 | | | (251) | | | | 40 | | | 312 | | | (258) | | | 54 | | | | Brand names | 131 | | | (129) | | | | 2 | | | 129 | | | (127) | | | 2 | | | | Trade names | 189 | | | (164) | | | | 25 | | | 190 | | | (163) | | | 27 | | | | Patents and other | 13 | | | (7) | | | | 6 | | | 12 | | | (7) | | | 5 | | | | Total intangible assets | $ | 2,892 | | | $ | (2,204) | | | | $ | 688 | | | $ | 2,939 | | | $ | (2,131) | | | $ | 808 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
The following reflects intangible amortization expense included within D&A: | | | | | | | | | | | | | | | | | | | | | | | | | Three Months Ended September 30, | | Nine Months Ended September 30, | | 2026 | | 2025 | | 2026 | | 2025 | Amortization expense(1) | $ | 37 | | | $ | 39 | | | $ | 123 | | | $ | 107 | | | (1) The nine months ended September 30, 2026 include an intangible assets non-cash impairment charge of $8 million related to a SciPlay studio restructuring. | |
Goodwill The table below reconciles the change in the carrying value of goodwill, by reportable segment, for the period from December 31, 2025 to September 30, 2026. | | | | | | | | | | | | | | | | | | | | | | | | | Gaming(1) | | SciPlay | | iGaming | | Totals | Balance as of December 31, 2025 | $ | 2,785 | | | $ | 217 | | | $ | 369 | | | $ | 3,371 | | | Foreign currency adjustments | (1) | | | 4 | | | (9) | | | (6) | | Balance as of September 30, 2026 | $ | 2,784 | | | $ | 221 | | | $ | 360 | | | $ | 3,365 | | | | | | | | | | | | | | | | | | | | | | | | | | (1) Accumulated goodwill impairment charges for the Gaming segment as of September 30, 2026 were $989 million. |
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