v3.26.3
Intangible Assets, net and Goodwill
9 Months Ended
Sep. 30, 2026
Intangible Asset, Goodwill and Other [Abstract]  
Intangible Assets, net and Goodwill
Intangible Assets, net
The following tables present certain information regarding our intangible assets as of September 30, 2026 and December 31, 2025.
As of
September 30, 2026December 31, 2025
Gross Carrying
Value
Accumulated
Amortization
Net BalanceGross Carrying
Value
Accumulated
Amortization
Net Balance
Amortizable intangible assets:
Customer relationships$1,254 $(764)$490 $1,252 $(703)$549 
Intellectual property
1,014 (889)125 1,044 (873)171 
Licenses291 (251)40 312 (258)54 
Brand names131 (129)2 129 (127)2 
Trade names189 (164)25 190 (163)27 
Patents and other13 (7)6 12 (7)5 
Total intangible assets$2,892 $(2,204)$688 $2,939 $(2,131)$808 
The following reflects intangible amortization expense included within D&A:
Three Months Ended September 30,Nine Months Ended September 30,
2026202520262025
Amortization expense(1)
$37 $39 $123 $107 
(1) The nine months ended September 30, 2026 include an intangible assets non-cash impairment charge of $8 million related to a SciPlay studio restructuring.
Goodwill
The table below reconciles the change in the carrying value of goodwill, by reportable segment, for the period from December 31, 2025 to September 30, 2026.
Gaming(1)
SciPlayiGamingTotals
Balance as of December 31, 2025
$2,785 $217 $369 $3,371 
Foreign currency adjustments(1)4 (9)(6)
Balance as of September 30, 2026
$2,784 $221 $360 $3,365 
(1) Accumulated goodwill impairment charges for the Gaming segment as of September 30, 2026 were $989 million.