v3.26.3
Reportable Segments
9 Months Ended
Sep. 30, 2026
Segment Reporting [Abstract]  
Reportable Segments
We report our operations in three reportable business segments—Gaming, SciPlay and iGaming—representing our different products and services. A detailed discussion regarding the products and services from which each reportable business segment derives its revenue is included in Notes 2 and 3 in our 2025 10-K.
In evaluating financial performance, our Chief Operating Decision Maker (“CODM,” defined as our Chief Executive Officer) focuses on AEBITDA as management’s primary segment measure of profit or loss, which is described in footnote (4) to the below table. Our CODM uses reportable business segment AEBITDA to allocate resources, including capital and personnel, among the reportable business segments in the annual budgeting and forecasting process and to assess segment performance, primarily by comparing actual results to budget, forecast and prior periods. Additionally, AEBITDA is one of the key metrics used in our incentive compensation program. The accounting policies for our reportable segments are the same as those described within the Notes in our 2025 10-K. The following tables present our reportable segment information:
Three Months Ended September 30, 2026
GamingSciPlayiGamingTotal Reportable Segments
Total revenue
$554 $173 $97 $824 
Cost of revenue(1)
(127)(40)(34)(201)
Payroll and related(2)
(82)(17)(16)(115)
Other segment reconciling items(3)
(33)(49)(10)(92)
AEBITDA(4)
312 67 37 416 
Reconciling items to net income before income taxes:
Corporate and other unallocated costs(5)
(33)
Restructuring and other(6)
(8)
D&A
(105)
Interest expense
(80)
Other income, net1 
Stock-based compensation
(24)
Net income before income taxes$167 
(1) Excludes D&A.
(2) Excludes stock-based compensation.
(3) Primarily represents various other non-payroll related operating expenses, including but not limited to, professional and legal services, marketing, facilities and operating leases, maintenance and other operating expenses.
(4) AEBITDA is reconciled to net income before income taxes with the following adjustments, as applicable: (a) depreciation and amortization expense and impairment charges (including goodwill impairments); (b) restructuring and other, which includes charges or expenses attributable to: (i) employee severance; (ii) management restructuring and related costs; (iii) restructuring and integration; (iv) cost savings initiatives; (v) major litigation; and (vi) acquisition- and disposition-related costs, strategic initiatives, and other unusual items; (c) interest expense; (d) loss on debt refinancing transactions; (e) change in fair value of investments and remeasurement of debt and other; (f) other income (expense), net, including foreign currency gains or losses and earnings (loss) from equity investments; and (g) stock-based compensation. AEBITDA is presented as our primary segment measure of profit or loss.
(5) Includes amounts not allocated to the reportable segments (including corporate costs) and items to reconcile the total reportable segments AEBITDA to our consolidated net income before income taxes.
(6) Restructuring and other for the Gaming, SciPlay and iGaming reportable business segments was $2 million, $4 million and $— million, respectively.
Three Months Ended September 30, 2025
GamingSciPlayiGamingTotal Reportable Segments
Total revenue
$558 $197 $86 $841 
Cost of revenue(1)
(138)(51)(28)(217)
Payroll and related(2)
(86)(25)(14)(125)
Other segment reconciling items(3)
(29)(50)(10)(89)
AEBITDA(4)
305 71 34 410 
Reconciling items to net income before income taxes:
Corporate and other unallocated costs(5)
(35)
Restructuring and other(6)
(6)
D&A
(108)
Interest expense
(84)
Loss on debt financing transactions(4)
Other expense, net(6)
Stock-based compensation
(28)
Net income before income taxes$139 
(1) Excludes D&A.
(2) Excludes stock-based compensation.
(3) Primarily represents various other non-payroll related operating expenses, including but not limited to, professional and legal services, marketing, facilities and operating leases, maintenance and other operating expenses.
(4) AEBITDA is described in footnote (4) to the first table in this Note 3.
(5) Includes amounts not allocated to the reportable segments (including corporate costs) and items to reconcile the total reportable segments AEBITDA to our consolidated net income before income taxes.
(6) Restructuring and other for the Gaming, SciPlay and iGaming reportable business segments was $1 million, $1 million and $1 million, respectively.
Segment Reporting Disclosure Text Block YTD
Nine Months Ended September 30, 2026
GamingSciPlayiGamingTotal Reportable Segments
Total revenue
$1,619 $541 $280 $2,440 
Cost of revenue(1)
(378)(127)(99)(604)
Payroll and related(2)
(258)(67)(50)(375)
Other segment reconciling items(3)
(94)(143)(28)(265)
AEBITDA(4)
889 204 103 1,196 
Reconciling items to net income before income taxes:
Corporate and other unallocated costs(5)
(103)
Restructuring and other(6)
(68)
D&A
(331)
Interest expense
(243)
Loss on debt financing transactions(2)
Other income, net17 
Stock-based compensation
(88)
Net income before income taxes$378 
(1) Excludes D&A.
(2) Excludes stock-based compensation.
(3) Primarily represents various other non-payroll related operating expenses, including but not limited to, professional and legal services, marketing, facilities and operating leases, maintenance and other operating expenses.
(4) AEBITDA is described in footnote (4) to the first table in this Note 3.
(5) Includes amounts not allocated to the reportable segments (including corporate costs) and items to reconcile the total reportable segments AEBITDA to our consolidated net income before income taxes.
(6) Restructuring and other for the Gaming, SciPlay and iGaming reportable business segments was $— million, $10 million and $2 million, respectively.
Nine Months Ended September 30, 2025
GamingSciPlayiGamingTotal Reportable Segments
Total revenue
$1,581 $599 $244 $2,424 
Cost of revenue(1)
(407)(159)(81)(647)
Payroll and related(2)
(252)(76)(48)(376)
Other segment reconciling items(3)
(83)(155)(26)(264)
AEBITDA(4)
839 209 89 1,137 
Reconciling items to net income before income taxes:
Corporate and other unallocated costs(5)
(99)
Restructuring and other(6)
(43)
D&A
(298)
Interest expense(229)
Loss on debt financing transactions(5)
Other expense, net(9)
Stock-based compensation(87)
Net income before income taxes$367 
(1) Excludes D&A.
(2) Excludes stock-based compensation.
(3) Primarily represents various other non-payroll related operating expenses, including but not limited to, professional and legal services, marketing, facilities and operating leases, maintenance and other operating expenses.
(4) AEBITDA is described in footnote (4) to the first table in this Note 3.
(5) Includes amounts not allocated to the reportable segments (including corporate costs) and items to reconcile the total reportable segments AEBITDA to our consolidated net income before income taxes.
(6) Restructuring and other for the Gaming, SciPlay and iGaming reportable business segments was $7 million, $2 million and $10 million, respectively.
Segment Reporting Disclosure Text Block Assets
The following table summarizes the asset balances and capital expenditures of each reportable business segment for the periods indicated:
Assets as ofCapital Expenditures for the
September 30, 2026December 31, 2025Three Months Ended September 30,Nine Months Ended September 30,
2026202520262025
Gaming$4,587 $4,817 $75 $64 $201 $175 
SciPlay451 482 4 5 12 15 
iGaming1,028 937 7 6 23 16 
Total reportable segments6,066 6,236 86 75 236 206 
Unallocated and reconciling items(1)
253 226 4 4 11 12 
Total$6,319 $6,462 $90 $79 $247 $218 
(1) Includes amounts not allocated to the reportable segments (including corporate amounts) to reconcile the total reportable segments to our consolidated totals.