v3.26.1
Revenue
6 Months Ended
Aug. 01, 2026
Revenue from Contract with Customer [Abstract]  
Revenue Revenue
During the second quarter of fiscal 2026, we revised the significant product categories used to disaggregate Net sales to Collectibles, Pre-Owned and Refurbished, and Video Games. The significant categories previously used to disaggregate Net sales were Hardware and accessories, Software, and Collectibles. The revised categories reflect changes in the composition of our business and align the disclosure with how management currently evaluates sales performance. Consumer engagement has shifted toward collectibles and trading cards, which now represent our largest product category. Our pre-owned and refurbished products — sourced primarily through customer trade-ins and including products we repair or refurbish prior to resale — carry economics distinct from sales of new product, and were previously presented within two separate categories. In addition, an increasing proportion of software spending is fulfilled through digital delivery channels, which has narrowed the distinction between the previous Hardware and accessories and Software categories. The change in presentation had no effect on total Net sales, results of operations, financial position, or reportable segments. Prior period amounts have been recast to conform to the current period presentation.

The following table presents Net sales by significant product category:
Three Months EndedSix Months Ended
August 1,
2026
August 2,
2025
August 1,
2026
August 2,
2025
Collectibles(1)
$356.3 $227.6 $705.2 $439.1 
Video Games(2)
263.2 494.6 549.8 844.8 
Pre-Owned and Refurbished(3)
170.7 250.0 370.5 420.7 
Total Net sales$790.2 $972.2 $1,625.5 $1,704.6 
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(1)    Includes new and pre-owned trading cards and other collectible products; action figures, statues, replicas and other figures; apparel; plush, board games, building sets, and other toys; home goods; and other retail products for collectors and enthusiasts of gaming, entertainment and pop culture; and fees earned from facilitating the submission of customers' trading cards to a third-party authentication and grading service. Collectible products are classified in this category based on the nature of the product, irrespective of whether the product is new or pre-owned.
(2)    Includes new video game hardware, accessories, and software (both physical and digital); digital currency, including platform points and gift cards redeemable for digital games and content; PC gaming products; and extended product warranties sold on new products.
(3)    Includes pre-owned and refurbished video game hardware, physical video game software, accessories, and consumer electronics, acquired primarily through our customer trade-in programs and extended product warranties sold on pre-owned products. This category excludes pre-owned collectible products, which are included in Collectibles.
See Note 8, "Segment Information," for Net sales by geographic location.
Performance Obligations
We have arrangements with customers where our performance obligations are satisfied over time, which primarily relate to extended warranties and our GameStop Pro® rewards program.
We expect to recognize revenue in future periods for remaining performance obligations we have associated with unredeemed gift cards, trade-in credits, reservation deposits and loyalty points earned as part of our GameStop Pro® rewards program (collectively, "unredeemed customer liabilities"), extended warranties, and subscriptions to our GameStop Pro® rewards program. Effective July 15, 2026, we began phasing out the points-earning benefit of our GameStop Pro® Membership. Pro
Members whose membership purchase or renewal date is on or after July 15, 2026 no longer accumulate points through their
Pro Membership.
Performance obligations associated with unredeemed customer liabilities are primarily satisfied at the time customers redeem gift cards, trade-in credits, customer deposits or loyalty program points for products that we offer. Unredeemed customer liabilities are generally redeemed within one year of issuance.
We offer extended warranties on certain new and pre-owned products with terms generally ranging from 12 to 24 months, depending on the product. Revenues for extended warranties sold are recognized on a straight-line basis over the life of the contract.
Revenues for subscriptions to our GameStop Pro® rewards program are recognized on a straight-line basis over a 12-month subscription term.
The following table presents our performance obligations recognized in Accrued liabilities and other current liabilities on our condensed consolidated balance sheets:
August 1,
2026
August 2,
2025
Unredeemed customer liabilities$164.5$113.4
Extended warranties40.148.0
Subscriptions40.341.9
Total performance obligations$244.9 $203.3 
Significant Judgments and Estimates
We accrue loyalty points related to our GameStop Pro® rewards program at the estimated retail price per point, net of estimated breakage, which can be redeemed by loyalty program members for products we offer. The estimated retail price per point is based on the actual historical retail prices of products purchased through the redemption of loyalty points. We estimate breakage of loyalty points and unredeemed gift cards based on historical redemption rates.
Contract Balances
Our contract liabilities primarily consist of unredeemed customer liabilities and deferred revenues associated with gift cards, extended warranties and subscriptions to our GameStop Pro® rewards program.
The following table presents a roll forward of our contract liabilities:
August 1,
2026
August 2,
2025
Contract liability fiscal year beginning balance
$194.9 $228.9 
Increase to contract liabilities (1)
380.0 428.4 
Decrease to contract liabilities (2)
(330.0)(454.2)
Other adjustments (3)
— 0.2 
Contract liability ending balance$244.9 $203.3 
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(1)    Includes issuances of gift cards, trade-in credits and loyalty points, new reservation deposits, new subscriptions to our GameStop Pro® rewards program and extended warranties sold.
(2)    Consists of redemptions and breakage of gift cards, and trade-in credits, redemptions and breakage of reservation deposits, and expiration of loyalty points. Additionally, this includes revenues recognized for our GameStop Pro® rewards program and extended warranties. During the six months ended August 1, 2026 and August 2, 2025, there were $41.1 million and $28.8 million, respectively, of gift cards redeemed that were previously outstanding as of January 31, 2026 and February 1, 2025, respectively.
(3)    Primarily includes Foreign currency translation adjustments in the current year period, and deferred revenue and accrued loyalty points in France which were reclassified to liabilities held for sale prior to the divestiture of our France operations in the current quarter.