v3.26.1
Segment Data - Schedule of Segment Revenue and Expenses (Details) - USD ($)
3 Months Ended 6 Months Ended
Jun. 30, 2026
Jun. 30, 2025
Jun. 30, 2026
Jun. 30, 2025
Revenue        
Total Revenue $ 1,247,887 $ 1,919,483 $ 2,801,151 $ 4,194,618
Costs and Expenses        
In-person (exclusive of depreciation and amortization) 450,311 617,717 780,312 1,478,271
Casual mobile gaming (exclusive of depreciation and amortization) 339,362 736,382 826,883 1,318,572
Selling and marketing expense 9,465 81,671 20,434 121,658
Depreciation and amortization 213,779 389,712 462,994 772,150
Stock based compensation     140,422 379,198
Gain on lease modification     (3,447,881)
Impairment of long-lived assets 1,358,362 1,358,362
Research and development expense 38,351 166,907 246,351 347,853
Total Expense 3,519,219 8,011,461 8,592,033 15,538,219
Segment loss (2,271,332) (6,091,978) (5,790,882) (11,343,601)
Consolidated pre-tax net loss (1,941,706) (4,833,967) (7,177,438) (9,733,854)
Reportable Business Segments [Member]        
Revenue        
Total Revenue 1,247,887 1,919,483 2,801,151 4,194,618
Costs and Expenses        
In-person (exclusive of depreciation and amortization) 450,311 617,717 780,312 1,478,271
Casual mobile gaming (exclusive of depreciation and amortization) 339,362 736,382 826,883 1,318,572
Professional fees 2,013,821 4,281,753 4,067,018 7,994,979
Salaries and benefits 620,818 1,046,248 1,236,227 2,100,978
Selling and marketing expense 9,465 81,671 20,434 121,658
Other expenses [1] 860,766 524,071 1,979,268 1,098,644
Depreciation and amortization 213,779 389,712 462,994 772,150
Stock based compensation 190,762 379,198
Gain on lease modification (3,446,465) (3,446,465)
Impairment of goodwill 920,227 920,227
Impairment of long-lived assets 1,358,362 1,358,362
Research and development expense 38,351 143,145 246,351 273,769
Total Expense 3,519,219 8,011,461 8,592,033 15,538,219
Segment loss (2,271,332) (6,091,978) (5,790,882) (11,343,601)
All other segment items [2] 329,626 1,258,011 (1,386,556) 1,609,747
Consolidated pre-tax net loss (1,941,706) (4,833,967) (7,177,438) (9,733,854)
E-sports [Member]        
Revenue        
Total Revenue 812,979 1,161,075 1,865,464 2,817,887
Costs and Expenses        
In-person (exclusive of depreciation and amortization) 450,311 617,717 780,312 1,478,271
Casual mobile gaming (exclusive of depreciation and amortization)
Professional fees 409 109,828 65,997 179,760
Salaries and benefits 337,350 597,085 815,240 1,198,546
Selling and marketing expense 2,538 6,877 12,068 16,563
Other expenses [1] 123,719 246,901 369,915 512,734
Depreciation and amortization 45,296 219,929 90,750 439,784
Stock based compensation 3,864 7,622
Gain on lease modification
Impairment of goodwill
Impairment of long-lived assets
Research and development expense
Total Expense (2,486,842) 1,802,201 (1,312,183) 3,833,280
Segment loss 3,299,821 (641,126) 3,177,647 (1,015,393)
All other segment items [2] 7,345 27,384 (62,009) (35,764)
Consolidated pre-tax net loss 3,307,166 (613,742) 3,115,638 (1,051,157)
Casual Mobile Gaming [Member]        
Revenue        
Total Revenue 393,487 758,408 894,266 1,376,731
Costs and Expenses        
In-person (exclusive of depreciation and amortization)
Casual mobile gaming (exclusive of depreciation and amortization) 339,362 736,382 826,883 1,318,572
Professional fees 38,857 38,498 102,467 70,744
Salaries and benefits 82,597 176,400
Selling and marketing expense
Other expenses [1] 726,712 3,313 1,452,228 6,367
Depreciation and amortization 152,188 150,335 312,617 294,323
Stock based compensation
Gain on lease modification
Impairment of goodwill 920,227 920,227
Impairment of long-lived assets 1,358,362 1,358,362
Research and development expense 35,638 28,052 84,159 58,576
Total Expense 3,571,346 1,039,177 5,056,943 1,924,982
Segment loss (3,177,859) (280,769) (4,162,677) (548,251)
All other segment items [2] 3 344 14,811
Consolidated pre-tax net loss (3,177,856) (280,769) (4,162,333) (533,440)
Concerts [Member]        
Revenue        
Total Revenue
Costs and Expenses        
In-person (exclusive of depreciation and amortization)
Casual mobile gaming (exclusive of depreciation and amortization)
Professional fees 525,000 139,760 525,000 212,075
Salaries and benefits 16,636 80,107 16,636 129,796
Selling and marketing expense 2,500
Other expenses [1] 8,491 2,193 10,296 4,365
Depreciation and amortization
Stock based compensation
Gain on lease modification
Impairment of goodwill
Impairment of long-lived assets
Research and development expense
Total Expense 550,127 222,060 551,932 348,736
Segment loss (550,127) (222,060) (551,932) (348,736)
All other segment items [2] (104,482) (121,737)
Consolidated pre-tax net loss (550,127) (326,542) (551,932) (470,473)
Corporate [Member]        
Revenue        
Total Revenue 41,421 41,421
Costs and Expenses        
In-person (exclusive of depreciation and amortization)
Casual mobile gaming (exclusive of depreciation and amortization)
Professional fees 1,449,555 3,993,667 3,373,554 7,532,400
Salaries and benefits 266,832 286,459 404,351 596,236
Selling and marketing expense 6,927 74,794 8,366 102,595
Other expenses [1] 1,844 271,664 146,829 575,178
Depreciation and amortization 16,295 19,448 59,627 38,043
Stock based compensation 186,898 371,576
Gain on lease modification 0 0
Impairment of goodwill
Impairment of long-lived assets
Research and development expense 2,713 115,093 162,192 215,193
Total Expense 1,884,588 4,948,023 4,295,341 9,431,221
Segment loss (1,843,167) (4,948,023) (4,253,920) (9,431,221)
All other segment items [2] 322,278 1,335,109 (1,324,891) 1,752,437
Consolidated pre-tax net loss (1,520,889) (3,612,914) (5,578,811) (7,678,784)
In-person [Member] | Reportable Business Segments [Member]        
Revenue        
Total Revenue 812,979 1,160,995 1,865,411 2,817,750
In-person [Member] | E-sports [Member]        
Revenue        
Total Revenue 812,979 1,160,995 1,865,411 2,817,750
In-person [Member] | Casual Mobile Gaming [Member]        
Revenue        
Total Revenue
In-person [Member] | Concerts [Member]        
Revenue        
Total Revenue
In-person [Member] | Corporate [Member]        
Revenue        
Total Revenue
Multiplatform Content [Member] | Reportable Business Segments [Member]        
Revenue        
Total Revenue 80 53 137
Multiplatform Content [Member] | E-sports [Member]        
Revenue        
Total Revenue 80 53 137
Multiplatform Content [Member] | Casual Mobile Gaming [Member]        
Revenue        
Total Revenue
Multiplatform Content [Member] | Concerts [Member]        
Revenue        
Total Revenue
Multiplatform Content [Member] | Corporate [Member]        
Revenue        
Total Revenue
Casual Mobile Gaming [Member]        
Revenue        
Total Revenue 393,487 758,408 894,266 1,376,731
Casual Mobile Gaming [Member] | Reportable Business Segments [Member]        
Revenue        
Total Revenue 434,908 758,408 935,687 1,376,731
Casual Mobile Gaming [Member] | E-sports [Member]        
Revenue        
Total Revenue
Casual Mobile Gaming [Member] | Concerts [Member]        
Revenue        
Total Revenue
Casual Mobile Gaming [Member] | Corporate [Member]        
Revenue        
Total Revenue $ 41,421 $ 41,421
[1] Other expense includes gain on lease modification and insurance, utilities, repair and maintenance, office supplies, sales and marketing, travel and entertainment, rent, and property tax expenses.
[2] All other items include gains and losses in escrow settlement, investments in money market funds and marketable securities, foreign currency transactions, CECL allowances and other income and expenses including interest.