v3.26.1
Segment and Geographic Information and Major Customers
6 Months Ended
Jun. 30, 2026
Segment Reporting [Abstract]  
Segment and Geographic Information and Major Customers

12. Segment and Geographic Information and Major Customers

Operating segments are based on components of a company that engage in business activity that earn revenue and incur expenses and (a) whose operating results are regularly reviewed by its chief operating decision maker (“CODM”) to make decisions about resource allocation and performance and (b) for which discrete financial information is available. By this definition, we have identified our Chief Executive Officer as the CODM. We operate and report in two segments:

Gamer and Creator Peripherals. Includes our high-performance gaming keyboards, mice, headsets, controllers, and our streaming products, which include capture cards, Stream Decks, microphones, teleprompters, and audio interfaces, our Facecam streaming cameras, studio accessories, command center displays, sim racing products, and gaming furniture, among others.
Gaming Components and Systems. Includes our high-performance power supply units, cooling solutions, computer cases, DRAM modules, as well as high-end prebuilt and custom-built gaming PCs and laptops, and AI workstations, among others.

We believe that this structure reflects our current operational and financial management, and that it provides the best structure for us to focus on growth opportunities while maintaining financial discipline.

Our CODM reviews net revenue, and gross profit of these segments on a regular basis to evaluate the performance of, and allocates resources to, each of the two segments. The CODM considers budget-to-actual variances on a monthly basis when making decisions about allocating resources to the segments. Our CODM manages assets on a total company basis, not by operating segments; therefore, segmental asset information is not presented.

Segment Profit and Loss

The tables below present the reportable segment profit and loss measure - segment gross profit for each of the periods presented (in thousands):

 

 

Three Months Ended
 June 30, 2026

 

 

Three Months Ended
 June 30, 2025

 

 

 

Gamer and Creator Peripherals

 

 

Gaming Components and Systems

 

 

Total

 

 

Gamer and Creator Peripherals

 

 

Gaming Components and Systems

 

 

Total

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Net revenue(1)

 

$

115,884

 

 

$

198,451

 

 

$

314,335

 

 

$

102,642

 

 

$

217,470

 

 

$

320,112

 

Less:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Inventory costs (2)

 

 

61,164

 

 

 

151,481

 

 

 

212,645

 

 

 

55,672

 

 

 

166,313

 

 

 

221,985

 

Other segment items (3)

 

 

2,676

 

 

 

(5,274

)

 

 

(2,598

)

 

 

5,881

 

 

 

6,375

 

 

 

12,256

 

Total cost of revenue

 

 

63,840

 

 

 

146,207

 

 

 

210,047

 

 

 

61,553

 

 

 

172,688

 

 

 

234,241

 

Gross profit

 

$

52,044

 

 

$

52,244

 

 

$

104,288

 

 

$

41,089

 

 

$

44,782

 

 

$

85,871

 

 

 

 

For the six months ended
 June 30, 2026

 

 

For the six months ended
 June 30, 2025

 

 

 

Gamer and Creator Peripherals

 

 

Gaming Components and Systems

 

 

Total

 

 

Gamer and Creator Peripherals

 

 

Gaming Components and Systems

 

 

Total

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Net revenue(1)

 

$

239,194

 

 

$

429,653

 

 

$

668,847

 

 

$

214,615

 

 

$

475,247

 

 

$

689,862

 

Less:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Inventory costs (2)

 

 

123,618

 

 

 

313,852

 

 

 

437,470

 

 

 

114,446

 

 

 

370,610

 

 

 

485,056

 

Other segment items (3)

 

 

13,242

 

 

 

(2,182

)

 

 

11,060

 

 

 

12,666

 

 

 

3,907

 

 

 

16,573

 

Total cost of revenue

 

 

136,860

 

 

 

311,670

 

 

 

448,530

 

 

 

127,112

 

 

 

374,517

 

 

 

501,629

 

Gross profit

 

$

102,334

 

 

$

117,983

 

 

$

220,317

 

 

$

87,503

 

 

$

100,730

 

 

$

188,233

 

(1)
There are no intersegment revenues between the reportable segments in the periods presented.
(2)
Represents the significant expense in the reportable segments profit or loss measure (i.e., gross profit), aligning with the segment-level information that is regularly provided to our CODM. Total inventory costs for the reportable segment include costs of purchases from contract manufacturers, and capitalized direct overhead costs recognized in cost of revenue for the periods presented.
(3)
Represents other segment items incurred in the periods presented, including inbound freight costs, duties and tariffs, warranty replacement cost to process and rework returned items, overhead and excess and obsolete inventory write-downs, and other costs. These costs are netted with inventory cost adjustments for product returns in the periods presented.

Revenue by Major Customer

The following table sets forth the customer that individually comprised 10% or more of our total net revenue for the periods presented:

 

 

Three Months Ended
June 30,

 

 

Six Months Ended
June 30,

 

 

 

2026

 

 

2025

 

 

2026

 

 

2025

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Customer A

 

 

26.6

%

 

 

30.2

%

 

 

25.7

%

 

 

29.2

%

No other customer represented 10% or more of our total net revenue in the periods presented.

Revenue by Major Products

The following table sets forth our net revenue by major product category for the periods presented (in thousands):

 

 

Three Months Ended
June 30,

 

 

Six Months Ended
June 30,

 

 

 

2026

 

 

2025

 

 

2026

 

 

2025

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Gamer and Creator Peripherals

 

 

 

 

 

 

 

 

 

 

 

 

Gaming Peripherals products

 

$

115,884

 

 

$

102,642

 

 

$

239,194

 

 

$

214,615

 

Gaming Components and Systems segment

 

 

 

 

 

 

 

 

 

 

 

 

Memory products

 

 

123,014

 

 

 

104,973

 

 

 

272,575

 

 

 

246,063

 

Other Component products

 

 

75,437

 

 

 

112,497

 

 

 

157,078

 

 

 

229,184

 

Total net revenue

 

$

314,335

 

 

$

320,112

 

 

$

668,847

 

 

$

689,862

 

Geographic Information

The following table summarizes our net revenue by geographic region based on the location of the customer (in thousands):

 

 

Three Months Ended
June 30,

 

 

Six Months Ended
June 30,

 

 

 

2026

 

 

2025

 

 

2026

 

 

2025

 

 

 

 

 

 

 

 

 

 

 

 

 

 

United States

 

$

151,843

 

 

$

145,923

 

 

$

297,797

 

 

$

314,320

 

Americas (excluding United States) (1)

 

 

19,340

 

 

 

22,400

 

 

 

43,933

 

 

 

44,498

 

Europe and Middle East (1)

 

 

97,777

 

 

 

108,494

 

 

 

230,043

 

 

 

246,090

 

Asia Pacific (1)

 

 

45,375

 

 

 

43,295

 

 

 

97,074

 

 

 

84,954

 

Total net revenue

 

$

314,335

 

 

$

320,112

 

 

$

668,847

 

 

$

689,862

 

 

(1)
No individual country, other than disclosed above, represented 10% or more of our consolidated net revenue in the periods presented.