Intangible Assets, net The following tables present certain information regarding our intangible assets as of March 31, 2026 and December 31, 2025. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | As of | | | March 31, 2026 | | December 31, 2025 | | | Gross Carrying Value | | Accumulated Amortization | | | Net Balance | | Gross Carrying Value | | Accumulated Amortization | | Net Balance | | | Amortizable intangible assets: | | | | | | | | | | | | | | | Customer relationships | $ | 1,254 | | | $ | (724) | | | | $ | 530 | | | $ | 1,252 | | | $ | (703) | | | $ | 549 | | | Intellectual property | 1,044 | | | (886) | | | | 158 | | | 1,044 | | | (873) | | | 171 | | | | Licenses | 291 | | | (243) | | | | 48 | | | 312 | | | (258) | | | 54 | | | | Brand names | 131 | | | (129) | | | | 2 | | | 129 | | | (127) | | | 2 | | | | Trade names | 189 | | | (163) | | | | 26 | | | 190 | | | (163) | | | 27 | | | | Patents and other | 12 | | | (7) | | | | 5 | | | 12 | | | (7) | | | 5 | | | | Total intangible assets | $ | 2,921 | | | $ | (2,152) | | | | $ | 769 | | | $ | 2,939 | | | $ | (2,131) | | | $ | 808 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
The following reflects intangible amortization expense included within D&A: | | | | | | | | | | | | | | | | | Three Months Ended March 31, | | | | 2026 | | 2025 | | | | | | Amortization expense | $ | 38 | | | $ | 30 | | | | | | |
Goodwill The table below reconciles the change in the carrying value of goodwill, by reportable segment, for the period from December 31, 2025 to March 31, 2026. | | | | | | | | | | | | | | | | | | | | | | | | | Gaming(1) | | SciPlay | | iGaming | | Totals | Balance as of December 31, 2025 | $ | 2,785 | | | $ | 217 | | | $ | 369 | | | $ | 3,371 | | | Foreign currency adjustments | — | | | 1 | | | (2) | | | (1) | | Balance as of March 31, 2026 | $ | 2,785 | | | $ | 218 | | | $ | 367 | | | $ | 3,370 | | | | | | | | | | | | | | | | | | | | | | | | | | (1) Accumulated goodwill impairment charges for the Gaming segment as of March 31, 2026 were $989 million. |
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