Deferred revenue and deferred platform commission fees |
6 Months Ended | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jun. 30, 2025 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Deferred revenue and deferred platform commission fees | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Deferred revenue and deferred platform commission fees | 25.Deferred revenue and deferred platform commission fees Deferred revenue is associated with the portion of in-game purchases revenue that is recognized over time and is expected to be recognized over an estimated average playing period of the paying users. The performance obligations for both the virtual currency and the underlying virtual goods (comprising the right to use the virtual items and the maintenance of the digital game environment) have been assessed as highly interrelated and are therefore treated as a single performance obligation under IFRS 15. As a result, for the portion of unconverted currency expected to be used for durable items, revenue is recognized over the average playing period of paying users in our games beginning from the date of the virtual currency purchase. For the portion expected to be converted into consumable items, the unconverted virtual currency balance is included in the deferred revenue balance at the reporting date and recognized at a point in time upon the consumption of the virtual goods. At each period-end, we allocate the balance of unconverted virtual currency between consumable and durable items using the actual conversion mix observed during the reporting period. The tables below summarize the change in deferred revenue and platform commission fees for the periods ended June 30, 2025 and 2024:
The Company uses a statistical estimation model to arrive at the average playing period of the paying users for each platform. As at both June 30, 2025 and December 31, 2024 player lifespan for Hero Wars averaged 28 and 29 months. The estimated player lifespan in other Company games as at both June 30, 2025 and December 31, 2024 averaged 13 and 12 months. The amount of revenue recognized at a point in time is 59,626 for the six months ended June 30, 2025 and 38,945 for the six months ended June 30, 2024. The amount of related platform commissions expenses recognized is 8,513 for the six months ended June 30, 2025 and 6,589 for the six months ended June 30, 2024. As at June 30, 2025, unconverted virtual currency included in deferred revenue is 4,602, of which 3,653 was attributable to durable items and 949 to consumable items (December 31, 2024: 4,959 with 4,063 attributed to durable and 896 to consumable). |