Schedule of Intangible Assets, Finite-Lived |
As of June 30, 2025, intangible assets, net consists of the following: | | | | | | | | | | | | | | | | | | | | | | | | | Weighted-Average Remaining Amortization Period | | Gross Carrying Amount | | Accumulated Amortization | | Net | Amortized intangible assets: | | | | | | | | Developed technology | 3.9 years | | $ | 586,409 | | | $ | (297,662) | | | $ | 288,747 | | Internally developed software | 2.3 years | | 406,361 | | | (208,228) | | | 198,133 | | Gaming market access and licenses | 8.0 years | | 224,513 | | | (78,584) | | | 145,929 | | Customer relationships | 5.9 years | | 344,002 | | | (124,408) | | | 219,594 | | Trademarks, tradenames and other | 5.6 years | | 43,120 | | | (16,480) | | | 26,640 | | | | | $ | 1,604,405 | | | $ | (725,362) | | | $ | 879,043 | | Indefinite-lived intangible assets: | | | | | | | | Digital assets, net of impairment | Indefinite-lived | | 953 | | | N/A | | 953 | | Total | | | $ | 1,605,358 | | | $ | (725,362) | | | $ | 879,996 | |
As of December 31, 2024, intangible assets, net consists of the following: | | | | | | | | | | | | | | | | | | | | | | | | | Weighted-Average Remaining Amortization Period | | Gross Carrying Amount | | Accumulated Amortization | | Net | Amortized intangible assets: | | | | | | | | Developed technology | 4.4 years | | $ | 590,231 | | | $ | (260,786) | | | $ | 329,445 | | Internally developed software | 2.3 years | | 333,437 | | | (166,456) | | | 166,981 | | Gaming market access and licenses | 8.4 years | | 221,479 | | | (68,402) | | | 153,077 | | Customer relationships | 6.1 years | | 442,528 | | | (192,055) | | | 250,473 | | Trademarks, tradenames and other | 5.9 years | | 46,253 | | | (14,895) | | | 31,358 | | | | | $ | 1,633,928 | | | $ | (702,594) | | | $ | 931,334 | | Indefinite-lived intangible assets: | | | | | | | | Digital assets, net of impairment | Indefinite-lived | | 1,787 | | | N/A | | 1,787 | | Total | | | $ | 1,635,715 | | | $ | (702,594) | | | $ | 933,121 | |
|
Schedule of Intangible Assets, Indefinite-Lived |
As of June 30, 2025, intangible assets, net consists of the following: | | | | | | | | | | | | | | | | | | | | | | | | | Weighted-Average Remaining Amortization Period | | Gross Carrying Amount | | Accumulated Amortization | | Net | Amortized intangible assets: | | | | | | | | Developed technology | 3.9 years | | $ | 586,409 | | | $ | (297,662) | | | $ | 288,747 | | Internally developed software | 2.3 years | | 406,361 | | | (208,228) | | | 198,133 | | Gaming market access and licenses | 8.0 years | | 224,513 | | | (78,584) | | | 145,929 | | Customer relationships | 5.9 years | | 344,002 | | | (124,408) | | | 219,594 | | Trademarks, tradenames and other | 5.6 years | | 43,120 | | | (16,480) | | | 26,640 | | | | | $ | 1,604,405 | | | $ | (725,362) | | | $ | 879,043 | | Indefinite-lived intangible assets: | | | | | | | | Digital assets, net of impairment | Indefinite-lived | | 953 | | | N/A | | 953 | | Total | | | $ | 1,605,358 | | | $ | (725,362) | | | $ | 879,996 | |
As of December 31, 2024, intangible assets, net consists of the following: | | | | | | | | | | | | | | | | | | | | | | | | | Weighted-Average Remaining Amortization Period | | Gross Carrying Amount | | Accumulated Amortization | | Net | Amortized intangible assets: | | | | | | | | Developed technology | 4.4 years | | $ | 590,231 | | | $ | (260,786) | | | $ | 329,445 | | Internally developed software | 2.3 years | | 333,437 | | | (166,456) | | | 166,981 | | Gaming market access and licenses | 8.4 years | | 221,479 | | | (68,402) | | | 153,077 | | Customer relationships | 6.1 years | | 442,528 | | | (192,055) | | | 250,473 | | Trademarks, tradenames and other | 5.9 years | | 46,253 | | | (14,895) | | | 31,358 | | | | | $ | 1,633,928 | | | $ | (702,594) | | | $ | 931,334 | | Indefinite-lived intangible assets: | | | | | | | | Digital assets, net of impairment | Indefinite-lived | | 1,787 | | | N/A | | 1,787 | | Total | | | $ | 1,635,715 | | | $ | (702,594) | | | $ | 933,121 | |
|