v3.25.1
PROGRAMMING AND OTHER INVENTORY
3 Months Ended
Mar. 31, 2025
Inventory Disclosure [Abstract]  
PROGRAMMING AND OTHER INVENTORY PROGRAMMING AND OTHER INVENTORY
The following table presents our programming and other inventory at March 31, 2025 and December 31, 2024, grouped by type and predominant monetization strategy.
AtAt
March 31, 2025December 31, 2024
Film Group Monetization:
Acquired program rights, including prepaid sports rights$2,662 $3,168 
Internally-produced television and film programming:
Released7,149 6,847 
In process and other2,238 2,292 
Individual Monetization:
Acquired libraries301 308 
Films:
Released750 877 
Completed, not yet released48 42 
In process and other1,189 960 
Internally-produced television programming:
Released633 638 
In process and other94 195 
Home entertainment22 26 
Total programming and other inventory15,086 15,353 
Less current portion1,054 1,429 
Total noncurrent programming and other inventory$14,032 $13,924 
The following table presents amortization of our television and film programming and production costs, which is included within “Operating expenses” on the Consolidated Statements of Operations.
Three Months Ended
March 31,
20252024
Acquired program rights$1,511 $1,782 
Internally-produced television and film programming,
      and acquired libraries:
Individual monetization$369 $298 
Film group monetization$1,299 $1,060 
Programming Charges
During the first quarter of 2024, we recorded programming charges totaling $1.12 billion as a result of major changes to our content strategy. These changes, which were in connection with our shift to a global programming strategy, resulted in the removal of significant levels of content from our platforms, abandonment of development projects, and termination of programming agreements, particularly internationally, including locally-produced content and domestic titles that no longer aligned with our global strategy. The removal of this content from our platforms was a triggering event that required us to assess whether the affected programming assets were impaired. Our impairment review compared the current carrying value of each title with its fair value, which considered (1) that the titles were no longer being utilized on our platforms and we had no intention to use the titles on our platforms in the future and (2) the estimated future cash flows associated with any anticipated licensing of the titles to third parties, which was minimal. The programming charges were comprised of $909 million for the impairment of content to its estimated fair value, as well as $209 million for development cost write-offs and contract termination costs.