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ACQUISITIONS
12 Months Ended
Mar. 31, 2024
Business Combination and Asset Acquisition [Abstract]  
ACQUISITIONS ACQUISITIONS
Zynga Acquisition
On May 23, 2022, we completed the Zynga Acquisition. Under the terms and conditions of the merger agreement, each Zynga stockholder received $3.50 in cash and 0.0406 shares of our common stock and cash in lieu of fractional shares for each share of Zynga common stock outstanding at closing. Our consideration consisted of an aggregate of $3,992.4 in cash, 46.3 shares of our common stock, and $151.7 of replacement equity awards attributable to the pre-acquisition service period. In connection with the transaction, on April 14, 2022, we completed our offering and sale of $2,700.0 aggregate principal amount of our Senior Notes (refer to Note 11 - Debt). The cash portion of the merger consideration was funded from our cash on hand, including the proceeds from our senior notes offering.
We acquired Zynga as part of our ongoing strategy to expand selectively our portfolio of owned intellectual property and to diversify and strengthen further our mobile offerings.

The acquisition-date fair value of the consideration totaled $9,521.8, which consisted of the following:

Fair value of purchase consideration
Cash$3,992.4 
Common stock (46.3 shares)
5,377.7 
Replacement equity awards151.7 
Total$9,521.8 
We used the acquisition method of accounting and recognized assets acquired and liabilities assumed at their fair value as of the date of acquisition, with the excess recorded to goodwill. The following table summarizes the acquisition date fair value of net tangible and intangible assets acquired, net of liabilities assumed from Zynga:
Fair ValueWeighted average useful life
Cash acquired$864.9 N/A
Accounts receivable271.2 N/A
Prepaid expenses and other194.4 N/A
Fixed assets54.3 N/A
Right-of-use assets92.7 N/A
Other tangible assets67.1 N/A
Accounts payable(78.5)N/A
Accrued expenses and other current liabilities(352.8)N/A
Deferred revenue(333.1)N/A
Lease liabilities(15.7)N/A
Long-term debt(1,653.1)N/A
Non-current lease liabilities(131.6)N/A
Deferred tax liabilities, net(922.9)N/A
Other liabilities assumed(61.5)N/A
Intangible assets
Developed game technology4,440.0 7
Branding and trade names384.0 12
Game engine technology261.0 4
User base316.0 1
Developer relationships57.0 4
Advertising technology43.0 3
Customer relationships31.0 5
Goodwill5,994.4 N/A
Total$9,521.8 
Popcore Acquisition
On November 16, 2022, we completed the acquisition of 100% of Popcore, a privately-held Germany-based free-to-play mobile game developer, for initial consideration of $116.9 in cash, 0.6 shares of our common stock, and a contingent earn-out consideration arrangement that requires us to pay up to an aggregate of $105.0 in cash if Popcore achieves certain performance measures over each of the three calendar years following the closing. The cash portion was funded from our cash on hand.
We acquired Popcore as part of our ongoing strategy to expand selectively our portfolio of owned intellectual property and to diversify and strengthen further our mobile offerings.
The acquisition-date fair value of the consideration totaled $198.0, which consisted of the following:
Fair value of purchase consideration
Cash$116.9 
Common stock (0.6 shares)
57.8 
Contingent earn-out23.3 
Total$198.0 
The fair value of the contingent earn-out consideration arrangement at the acquisition date was $23.3. We estimated the fair value of the contingent earn-out consideration using a Monte Carlo simulation model. This fair value measurement is based on significant inputs not observable in the market and thus represents a Level 3 measurement as defined in ASC 820 (refer to Note 4 - Fair Value Measurements).
We used the acquisition method of accounting and recognized assets and liabilities at their fair value as of the date of acquisition, with the excess recorded to goodwill. The following table summarizes the acquisition date fair value of net tangible and intangible assets acquired, net of liabilities assumed from Popcore:
Fair ValueWeighted average useful life
Cash acquired$37.1 N/A
Other tangible assets22.4 N/A
Other liabilities assumed(81.2)N/A
Intangible assets
Developed game technology113.0 5
Game engine technology27.7 7
Branding and trade names3.4 4
Goodwill75.6 N/A
Total$198.0 
Goodwill, which is not deductible for U.S. income tax purposes, is primarily attributable to the assembled workforce of the acquired business and expected synergies at the time of the acquisition.
Gearbox Acquisition
On March 27, 2024, we entered into a Share Purchase Agreement to purchase 100% of the issued and outstanding capital stock of The Gearbox Entertainment Company, Inc. ("Gearbox"), from Embracer Group AB. The purchase price is $460.0, consisting of newly issued shares of Take-Two common stock, valued based on the volume weighted average closing price per share of our common stock on the Nasdaq Global Select Market for the five consecutive trading days ending on (and including) the trading day immediately preceding the closing date, subject to adjustments as defined in the Share Purchase Agreement. The transaction, which is currently anticipated to close during the first quarter in fiscal 2025, is subject to the satisfaction or waiver of customary closing conditions for both parties.