v3.22.2.2
Revenue
9 Months Ended
Oct. 29, 2022
Revenue from Contract with Customer [Abstract]  
Revenue Revenue
The following table presents net sales by significant product category:
Three Months EndedNine Months Ended
 October 29,
2022
October 30,
2021
October 29,
2022
October 30,
2021
Hardware and accessories (1)
$627.0 $669.9 $1,897.2 $1,983.0 
Software (2)
352.1 434.5 1,152.2 1,229.0 
Collectibles207.3 192.2 651.4 544.8 
Total net sales$1,186.4 $1,296.6 $3,700.8 $3,756.8 
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(1)    Includes sales of new and pre-owned hardware, accessories, hardware bundles in which hardware and digital or physical software are sold together in a single SKU, interactive game figures, strategy guides, mobile and consumer electronics.
(2)    Includes sales of new and pre-owned gaming software, digital software, and PC entertainment software.
See Note 9, "Segment Information," for net sales by geographic location.
Performance Obligations
We have arrangements with customers where our performance obligations are satisfied over time, which primarily relate to extended warranties and our Game Informer® magazine. We expect to recognize revenue in future periods for remaining performance obligations we have associated with unredeemed gift cards, trade-in credits, reservation deposits and our PowerUp Rewards loyalty program (collectively, "unredeemed customer liabilities"), extended warranties, and subscriptions to our Game Informer® magazine.
Performance obligations associated with unredeemed customer liabilities are primarily satisfied at the time customers redeem gift cards, trade-in credits, customer deposits or loyalty program points for products that we offer. Unredeemed customer liabilities are generally redeemed within one year of issuance.
We offer extended warranties on certain new and pre-owned products with terms generally ranging from 12 to 24 months, depending on the product. Revenues for extended warranties sold are recognized on a straight-line basis over the life of the contract.
Performance obligations associated with subscriptions to Game Informer® magazine are satisfied when periodic magazines are delivered in print form or made available in digital format.
The following table presents our performance obligations recognized in accrued liabilities and other current liabilities on our Condensed Consolidated Statements of Operations:
October 29,
2022
October 30,
2021
Unredeemed customer liabilities$204.9$226.9
Extended warranties80.266.7
Magazine subscriptions44.045.1
Total performance obligations$329.1 $338.7 
Significant Judgments and Estimates
We accrue PowerUp Rewards loyalty points at the estimated retail price per point, net of estimated breakage, which can be redeemed by loyalty program members for products we offer. The estimated retail price per point is based on the actual historical retail prices of products purchased through the redemption of loyalty points. We estimate breakage of loyalty points and unredeemed gift cards based on historical redemption rates.
Contract Balances
Our contract liabilities primarily consist of unredeemed customer liabilities and deferred revenues associated with gift cards, extended warranties and subscriptions to Game Informer® magazine.
The following table presents a rollforward of our contract liabilities:
October 29, 2022October 30, 2021
Contract liability beginning balance$378.3 $348.2 
Increase to contract liabilities (1)
586.6 680.1 
Decrease to contract liabilities (2)
(630.7)(688.9)
Other adjustments (3)
(5.1)(0.7)
Contract liability ending balance$329.1 $338.7 
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(1)    Includes issuances of gift cards, trade-in credits and loyalty points, new reservation deposits, new subscriptions to Game Informer® and extended warranties sold.
(2)    Includes redemptions of gift cards, trade-in credits, loyalty points and customer deposits and revenues recognized for Game Informer® and extended warranties. During the nine months ended October 29, 2022 and October 30, 2021, there were $42.9 million and $41.6 million of gift cards redeemed that were outstanding as of January 29, 2022 and January 30, 2021, respectively.
(3)    Primarily includes foreign currency translation adjustments.